Character Generation

Characters start out with 200 character points to spend. They begin with by buying attributes, then add advantages and disadvantages, and finally purchase skills.

Attributes represent basic dimensions of the character. They define the limitations of what a character can accomplish, as described below. Advantages and disadvantages give characters definition, filling them out by tweaking what their attributes let them do. Skills represent areas of training and knowledge that round out the character's abilities and allow them to be successful.

Attributes
Strength (STR) - Characters with high Strength move, carry, throw, or launch more, and do more damage with, larger, heavier objects; jump higer; parry blows; and move more easily with muscle power alone.

Agility (AGL) - Characters with high Agility move, throw, or launch objects, jump, and parry blows better, more accurately and precisely, over greater distances.

Intelligence (INT) - Characters with high Intelligence read; write; analyze; speak; plan; operate machinery; recognize faces, names, dates, voices, etc.; navigate; target; train people and animals; and reason better, faster, more accurately and precisely, longer, over greater distances.

Reflexes (REF) - Characters with high reflexes react to unexpected events; dodge or block blows or missiles; and jump faster, more accurately and precisely, at closer distances.

Toughness (TUF) - Characters with high toughness move, carry, throw, or launch larger, heavier objects; resist temptation, pain, annoyance, distraction, coercion, persuasion, trauma, fatigue, etc.; better, longer, and over greater distances.

Luck (LUK) - Characters with high luck more often succeed in what they're doing when the odds are against them. Luck cannot be improved after chargen.

Honor (HON) - Characters with high honor enjoy a higher social status; are considered more desirable; attract more, better followers; and gain control over more resources and territory longer and more easily.

With the noted exception, all attributes can be improved with practice. Women receive a -1 penalty to Strength and Honor.

Advantages and Disadvantages
Advantages are specific abilities or features possessed by characters that give them above-average performance or somehow make them stand out. They are usually born with them, although they may not become aware of them until later in life; in general, however, advantages cannot be acquired outside chargen, or improved. The exceptions to this rule are noted in the descriptions. In contrast to advantages, disadvantages lower characters' performance, and while they can also make them stand out, the characters may not enjoy the attention this brings. Disadvantages therefore are not strictly innate characteristics, and therefore are more often able to be "bought off" as characters earn